Think giant active-shutter glasses are a roadblock to 3D adoption? Wait until you get a load of this, the N-3D from Aircord Labs, a glass pyramid with semi-reflective sides that allows you to peer through while reflecting the image of a screen above. In this case the screen is provided by an iPad which, as you can see in the video below, separately renders three sides of an object. Each slab of glass reflects a different rendering and, hey presto, changeable perspective as you move from side to side, reducing the usable screen real-estate on the iPad by at least a third and producing an effect slightly less compelling, but slightly more portable, than that Time Traveler
arcade game that used to take four whole quarters to play. No word on whether there will ever be a take-home version, but get yourself a sheet of plexiglass and you could probably make your own.
Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts
Wednesday, July 28, 2010
Friday, July 9, 2010
PlayStation Blu-ray 3D update arrives in September; 3D photo, PlayTV and YouTube support to follow
Just in case you weren't really sure how deep into this 3DTV thing Sony is, senior director of Sony Europe Mick Hocking announced the PS3's update for Blu-ray 3D movie playback will be released in September -- but it won't stop there. Expect future firmware upgrades that give the PS3 3D rendering for photos (.mpo files), any broadcasts it can pick up on PlayTV, and even YouTube videos. Not running out the door to buy one yet? CVG reports the rest of the presentation was devoted to extolling the virtues of 3D to hardcore gamers in racing games, God of War, or LittleBigPlanet. Demos so far haven't completely convinced us the PS3 is capable of rendering games in high enough resolution to satisfy, but if Fat Princess 2 features a good 3D implementation, someone hide our credit cards, please.
Labels:
.mpo,
3D,
3d photo,
3dPhoto,
3dTv,
blu-ray,
blu-ray 3d,
Blu-ray3d,
firmware,
playstation,
playstation 3,
Playstation3,
playtv,
playtv 3d,
Playtv3d,
ps3,
september,
Sony,
update,
youtube
Thursday, July 8, 2010
Loreo 3D Lens-In-A-Cap turns your SLR into a bug-eyed stereoscopy machine
You want 3D, huh? Well, do you want it bad enough to endure perpetual Johnny Five jokes? Because this 3D Lens-In-A-Cap not only looks like the beloved robot from the 1980s movie, it also seems to be using technology from the same era. The aperture can be opened up to a maximum value of F11, meaning your light intake will be, erm... frugal, while the minimum focusing range is a distant 1.5 meters away from the sensor. Still, it'll get you two perfectly paired snaps and the Canon EOS mount version can be had now for $166. What are you waiting for -- the future's just a few clicks away.
Christie creates baffling 3D HD CAVE 'visual environment,' or your average Halo display in 2020
Whenever the word "Christie" is involved, you can generally count on two things: 1) you can't afford it and 2) you'll want to afford it. The high-end projection company is at it once again, this time installing a truly insane visual environment at Weill Cornell Medical College in New York. The 3D HD CAVE is intended to help researchers find breakthroughs in biomedical studies, and while CAVE itself has been around for years, this particular version easily trumps prior iterations. For starters, it relies on eight Christie Mirage 3-chip DLP projectors, all of which have active stereo capabilities and can deliver a native resolution of 1,920 x 1,920. Yeah, that's 3.68 megapixels per wall. The idea here is to provide mad scientists with a ridiculous amount of pixel density in an immersive world, but all we can think about is hooking Kinect and the next installment of Bungie's famed franchise up to this thing. Can we get an "amen?"
Labels:
3D,
3d cave,
3dCave,
biomedical,
cave,
Christie,
Christie cave,
ChristieCave,
cornell,
DLP,
Mirage,
projector,
research,
school,
texas instruments,
TexasInstruments,
ti,
university,
visualization
Saturday, July 3, 2010
DirecTV's new n3D channel is the first to bring home all 3D, all the time
DirecTV and Panasonic flipped the switch on the nation's first 24 hour 3D network this morning, sending n3D out on channel 103 to all properly equipped viewers. Of course, if you've got your 3DTV, your H21 or higher satellite receiver and some 3D specs, what will you be watching? Besides events like the upcoming NASCAR race from Daytona, an exclusive 3D feed of the MLB All-Star Game and (locally available) broadcasts of a Yankees/Mariners series, July's schedule is packed with demo content like Guitar Center Sessions with Peter Gabriel and Jane's Addiction and Dinosaurs: Giants of Patagonia. Beyond that there's a few IMAX flicks on the new DirecTV Cinema in 3D channel, and World Cup games from ESPN 3D through video on demand, check Zap2it for a full schedule but don't be shocked to see a lot of repeats, for now.
Thursday, April 1, 2010
Motorola patent application offers new option for 3D cellphones
Flip phones may be somewhat on the outs these days (at least among those demanding the latest and greatest), but they may well be the key to future 3D cellphones -- at least if this Motorola patent application is any indication. The basic idea is actually a fairly simple one: you'd see a regular 2D image on the screen when the cover is open, but when it's closed you'd be able to look through the transparent lid and see the images with a "three dimensional appearance." As you can probably figure out, that screen would be a touchscreen that takes the place of a keypad, and another illustration also shows that the same idea could be applied to a slider phone. Of course, what the illustrations don't show is how effective that three dimensional appearance would actually be, although it seems like it could give Motoblur a whole new meaning.
Gaming, Displays Nintendo 3DS to feature 3.4-inch Sharp parallax barrier display?
There aren't many mass production options on the market when it comes to glasses-less 3D displays for Nintendo's forthcoming 3DS handheld gaming console. And according to early leaks from Japan, the special Nintendo 3DS display is supposedly built by Hitachi and Sharp using a parallax barrier system. So guess where this new 3.4-inch, 480 x 854 pixel display is likely headed? While Sharp doesn't say for sure, it's a good bet that this parallax barrier 3D LCD will be fronting the user interface on the 3DS. Unlike the 3D displays you'll find in modern 3D HDTVs requiring the viewer to wear active or passive glasses, Sharp's display uses a parallax barrier system to create a sense of depth by using a series of vertical slits in an ordinary LCD to direct light to the right and left eyes. The panel offers a 500nit brightness, 1,000:1 contrast, and is available with or without a touchscreen. A non-touchscreen version of the display goes into mass production before June but there's no specific mention of the touchscreen timeline (but we imagine it won't be far behind). In other words, we could have a Nintendo 3DS on the market before the holidays. Just saying. Guess we'll find out for sure at E3 in June.
Labels:
3.4-inch,
3D,
3d s,
3ds,
Console,
gaming,
handheld,
LCD,
Nintendo,
parallax,
parallax barrier,
ParallaxBarrier,
rumor,
sharp,
speculation
Sunday, March 28, 2010
NVIDIA to get official with Fermi GPUs, will 'more than double the performance' of existing cards
It's sure taken 'em long enough, but the Wall Street Journal is reporting that NVIDIA will finally allow the long-awaited Fermi design to reveal itself to the world. We're guessing that the GeForce GTX 470 and GTX 480 that we've been hearing (and hearing) about will be the flagship GPUs to get launched, but whatever the case, the WSJ assures us that the new line will "more than double the performance of its current products." As you'd expect, the Fermi cards -- which will ship with 512 480 or 446 cores (depending on model), three billion transistors and a whole heap of expectations -- will support 3D titles along with the latest video processing software, but they'll also be aimed at more unconventional markets like "medical research and oil-field exploration." Sounds gnarly, NVIDIA, but we're just interested in seeing our frame rates hit triple digits in Crysis 2 -- got it?
Labels:
3D,
3d vision,
3dVision,
Fermi,
geforce,
geforce gtx 470,
geforce gtx 480,
GeforceGtx470,
GeforceGtx480,
gpu,
graphics,
graphics card,
GraphicsCard,
GTX 470,
GTX 480,
Gtx470,
Gtx480,
NVIDIA,
official
i3D's glasses-free prototype screen aims to take on all of 3D's problem areas
Uncomfortable, expensive glasses and a lack of 3D content -- that'd be the short list of stuff we dislike about current 3D TVs, but coincidentally it also happens to be the exact issues i3D is determined to wipe out with its glasses-free technology. We stopped by to meet with the young, Los Angeles-based company last week, and though it obviously isn't the first to develop spec-less displays, its proprietary hardware and software combo was really impressive. The demo of a 7-inch prototype really tells the whole story -- and we encourage you all to see it for yourself in the video after the break, though obviously you won't be able to experience all three dimensions from your standard LCD. Our time screen-gazing was pretty breathtaking, even though the smaller display was far from immersive. As for the viewing angle issue that's the Achilles' heel of the others, i3D claims its technology allows for three-dimensional viewing at close to 90 degrees, though it was hard for us to really evaluate that on such a small screen.
The coolest thing by far is the software's ability to convert 2D to 3D content on the fly. One second we were watching a two-dimensional clip of Cars and then with the tap of the 3D button the car was driving off the screen. While this isn't the first company dabbling in 2D conversion, we haven't seen any others doing this without the glasses, and i3D does claim it can convert any resolution programming. We'll have to see it to believe it, but if it does work and the quality lives up to what's being promised there'd go our lack of content issue! Apparently the price of the technology should add at most 20 percent to that of a current HDTV, but here's where we tell you that we wouldn't be surprised if it took years for all this technology to make into Best Buy's Magnolia Home Theater section. Given the fact that we met with the company in a backyard, we'd say that both it and its technology are in the early stages. But hey, it makes you feel better that someone is working on that 3D frustration list, right?
Labels:
3D,
3d display,
3dDisplay,
exclusive,
glasses free 3d,
Glasses free 3D display,
glasses-free 3d,
Glasses-free3d,
GlassesFree3d,
GlassesFree3dDisplay,
hands-on,
i3D,
i3D displays,
I3dDisplays
Subscribe to:
Posts (Atom)