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Showing posts with label handheld. Show all posts
Showing posts with label handheld. Show all posts

Monday, April 26, 2010

Bacteria's back with portable Nintendo 64, complete how-to guide

The quest to build the perfect portable Nintendo 64 continues, but we imagine we'll stop seeing so many disparate designs soon. That's not because Bacteria's latest bulbous handheld has achieved perfection -- far from it -- but rather because he's provided a 2.5-hour, step-by-step video guide to help you build it from the ground up. And hey, the system isn't too shabby, either. The "iNto64" portable features integrated Controller, Rumble and Expansion Paks for complete N64 functionality, built-in speakers and a headphone jack, rechargeable batteries for up to three hours of play, even a video-out port if you get tired of staring at the ubiquitous 5-inch Sony PSone LCD. The only obvious oversight is controller ports for more inputs -- seems our buddy Bacteria wasn't a big fan of GoldenEye. See it play some of N64's other best games after the break, while we dust off our gamebit screwdriver. Obvious though it may seem, know what you're getting into before you do likewise; ripping up classic cart-based consoles isn't for the faint of heart.

Thursday, April 1, 2010

Gaming, Displays Nintendo 3DS to feature 3.4-inch Sharp parallax barrier display?

There aren't many mass production options on the market when it comes to glasses-less 3D displays for Nintendo's forthcoming 3DS handheld gaming console. And according to early leaks from Japan, the special Nintendo 3DS display is supposedly built by Hitachi and Sharp using a parallax barrier system. So guess where this new 3.4-inch, 480 x 854 pixel display is likely headed? While Sharp doesn't say for sure, it's a good bet that this parallax barrier 3D LCD will be fronting the user interface on the 3DS. Unlike the 3D displays you'll find in modern 3D HDTVs requiring the viewer to wear active or passive glasses, Sharp's display uses a parallax barrier system to create a sense of depth by using a series of vertical slits in an ordinary LCD to direct light to the right and left eyes. The panel offers a 500nit brightness, 1,000:1 contrast, and is available with or without a touchscreen. A non-touchscreen version of the display goes into mass production before June but there's no specific mention of the touchscreen timeline (but we imagine it won't be far behind). In other words, we could have a Nintendo 3DS on the market before the holidays. Just saying. Guess we'll find out for sure at E3 in June.