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Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Sunday, July 25, 2010

MSI rolls out GT660 gaming laptop with Dynaudio sound system

We caught sight of this one back around CeBIT time, but MSI's just officially dropped some fuller details on the GT660. The HD16-incher will be powered by a quad core Intel i7 CPU, a 1GB NVIDIA GeForce GTX 285M chipset, up to 12GB of RAM and a standard 500GB hard drive. It also boasts two USB 3.0 ports, HDMI output, plus a 9-cell battery and a Dynaudio sound system. There's no word on pricing or availability yet but we'll let you know when we do.

Saturday, July 3, 2010

Colorware jazzes up your new Xbox 360

No need for a fanciful new HDTV? Not even a new Segway? There's some colorful home entertainment gear for you yet. The famed gadget painting company just announced that Microsoft's shiny new Xbox 360 is the next to go under the gun, with near limitless color options waiting to be splashed onto each and every panel. If you managed to already pick one up, Colorware's charging $175 for the send-in option; if you're looking to buy new, that'll cost you at least five Benjamins. But hey, that's nothing for the satisfaction of owning a game console that's part orange, part lime green and part purple, right?

Thursday, April 1, 2010

Gaming, Displays Nintendo 3DS to feature 3.4-inch Sharp parallax barrier display?

There aren't many mass production options on the market when it comes to glasses-less 3D displays for Nintendo's forthcoming 3DS handheld gaming console. And according to early leaks from Japan, the special Nintendo 3DS display is supposedly built by Hitachi and Sharp using a parallax barrier system. So guess where this new 3.4-inch, 480 x 854 pixel display is likely headed? While Sharp doesn't say for sure, it's a good bet that this parallax barrier 3D LCD will be fronting the user interface on the 3DS. Unlike the 3D displays you'll find in modern 3D HDTVs requiring the viewer to wear active or passive glasses, Sharp's display uses a parallax barrier system to create a sense of depth by using a series of vertical slits in an ordinary LCD to direct light to the right and left eyes. The panel offers a 500nit brightness, 1,000:1 contrast, and is available with or without a touchscreen. A non-touchscreen version of the display goes into mass production before June but there's no specific mention of the touchscreen timeline (but we imagine it won't be far behind). In other words, we could have a Nintendo 3DS on the market before the holidays. Just saying. Guess we'll find out for sure at E3 in June.

Sunday, March 28, 2010

Sony's PSP turns 5, may very well live forever


It's somewhat hard to believe that Sony as a whole turned 60 just under 4 years ago, and since then we've seen the PlayStation turn 15, the PlayStation 2 turn 10 and the PlayStation 3 celebrate its first. Today, the outfit's PlayStation Portable (or PSP, in shorter terms) is gettin' down on its fifth birthday (while our own bionic Thomas Ricker parties on his 482nd), with the North American debut happening on March 24, 2005. To date, over 17 million of the iconic handhelds have been sold, over 820 titles have been created for it and an all-new, UMD-free version has come along to dazzle those who are champing at the bit to ditch physical media. The platform as a whole still has a ways to go before it catches the Big N and its Game Boy / DS line, but hey, the millennium is young.